Kemuel's Lattice of Heaven


Our party begins its adventure in the Nentir Vale’s town of Fallcrest, an obvious starting point for the exploration of D&D 4E’s Points of Light Campaign Setting. We find our way to Moonstone Keep to introduce ourselves to Lord Warden Faren Markelhay, seeking possible employment. By his offer, we accept the quest of confronting Kobold Hall.

You travel 15 miles from Fallcrest into the wilderness to find the once-sprawling manor now known asthe ruins of Kobold Hall. Inside the keep, you find a trapdoor at the base of an old guard tower. It must lead beneath the ruins.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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