Kemuel's Lattice of Heaven


Our party begins its adventure in the Nentir Vale’s town of Fallcrest, an obvious starting point for the exploration of D&D 4E’s Points of Light Campaign Setting. We find our way to Moonstone Keep to introduce ourselves to Lord Warden Faren Markelhay, seeking possible employment. By his offer, we accept the quest of confronting Kobold Hall.

You travel 15 miles from Fallcrest into the wilderness to find the once-sprawling manor now known asthe ruins of Kobold Hall. Inside the keep, you find a trapdoor at the base of an old guard tower. It must lead beneath the ruins.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.